Technical Artist

Jan Novotný

Life through nodes!

Currently building Geometry Nodes tools in Blender — procedural workflows with a product-minded approach.

Based in Prague, Czech Republic · open to collaborations worldwide.

Selected Work

Recent projects

About

A bit about me

I'm a technical artist and procedural tools developer with 5+ years of industry experience, with an earlier background in freelance web development. I started out as a hard-surface artist, then moved into materials and texturing, and later grew into a generalist role focused on asset libraries, infrastructure, and workflow development. Today, I specialize in procedural generation and have built tools and features for clients including Toyota TRI. I've also served as a product owner on multiple products, where I was responsible for developing several core features. Outside of work, I experiment with Geometry Nodes and run personal R&D projects.

Portrait of Jan Novotný

Skills

Tools & expertise

TOOLS AND PIPELINES

  • Geometry Nodes Tooling
  • Pipeline Automation
  • Asset Infrastructure
  • Workflow Optimization

PRODUCT

  • Feature Ownership
  • Scoping + Prioritization
  • Stakeholder Collaboration
  • Iteration / Delivery

DEVELOPMENT

  • Python (Blender API)
  • Blender Add-ons & Tools
  • Pipeline Automation
  • Iteration / Delivery

Contact

Let's work together

Have a project that involves procedural generation, tool development, or Blender Geometry Nodes? Send me a message — I'm always open to new collaborations and problem-solving conversations.

Location

Prague, CZ

Availability

Open to freelance and full-time opportunities