Technical Artist
Jan Novotný
Life through nodes!
Currently building Geometry Nodes tools in Blender — procedural workflows with a product-minded approach.
Based in Prague, Czech Republic · open to collaborations worldwide.
Selected Work
Recent projects
About
A bit about me
I'm a technical artist and procedural tools developer with 5+ years of industry experience, with an earlier background in freelance web development. I started out as a hard-surface artist, then moved into materials and texturing, and later grew into a generalist role focused on asset libraries, infrastructure, and workflow development. Today, I specialize in procedural generation and have built tools and features for clients including Toyota TRI. I've also served as a product owner on multiple products, where I was responsible for developing several core features. Outside of work, I experiment with Geometry Nodes and run personal R&D projects.

Skills
Tools & expertise
TOOLS AND PIPELINES
- Geometry Nodes Tooling
- Pipeline Automation
- Asset Infrastructure
- Workflow Optimization
PRODUCT
- Feature Ownership
- Scoping + Prioritization
- Stakeholder Collaboration
- Iteration / Delivery
DEVELOPMENT
- Python (Blender API)
- Blender Add-ons & Tools
- Pipeline Automation
- Iteration / Delivery
Contact
Let's work together
Have a project that involves procedural generation, tool development, or Blender Geometry Nodes? Send me a message — I'm always open to new collaborations and problem-solving conversations.



