Experience
6+ years in technical art and product development
Focused on technical art, procedural workflows, product ownership, and production tooling across client work and internal pipeline development.
3D Generalist / Technical Artist / Product Owner
polygoniq
Total tenure at polygoniq across all roles: 4 years 11 months.
Held product ownership responsibilities for interniq, traffiq, and part of externiq. Developed procedural generation tools, managed and maintained company material and asset libraries, ensured production quality, and contributed to core shader and Geometry Nodes systems. Also worked on tool development for clients such as Toyota TRI under NDA, and helped integrate one of the company’s departments into a Git-based repository workflow.
3D Generalist / Technical Artist
polygoniq
Specialized in technical art, procedural content workflows, and product support.
3D Generalist / Material Artist
polygoniq
Worked on hard-surface models for the initial releases of traffiq. Helped improve internal workflows by developing early production tools, including a displacement tool created in Substance Designer. Also contributed to maintaining company asset and material libraries.
Freelance Web Developer / 3D Generalist
Freelance
Developed web projects including Mathematicator, which remains active today, under a long-term contract with Jan Barášek. Completed freelance architectural visualization work, including building base 3D city models and cleaning and structuring datasets.