Experience

6+ years in technical art and product development

Focused on technical art, procedural workflows, product ownership, and production tooling across client work and internal pipeline development.

October 2025 — May 20268 months

3D Generalist / Technical Artist / Product Owner

polygoniq

Total tenure at polygoniq across all roles: 4 years 11 months.

Held product ownership responsibilities for interniq, traffiq, and part of externiq. Developed procedural generation tools, managed and maintained company material and asset libraries, ensured production quality, and contributed to core shader and Geometry Nodes systems. Also worked on tool development for clients such as Toyota TRI under NDA, and helped integrate one of the company’s departments into a Git-based repository workflow.

Product OwnerGeometry NodesShadersToolingGit Workflow
October 2023 — September 20252 years

3D Generalist / Technical Artist

polygoniq

Specialized in technical art, procedural content workflows, and product support.

Technical ArtProcedural WorkflowsProduct SupportBlender
June 2021 — September 20232 years 4 months

3D Generalist / Material Artist

polygoniq

Worked on hard-surface models for the initial releases of traffiq. Helped improve internal workflows by developing early production tools, including a displacement tool created in Substance Designer. Also contributed to maintaining company asset and material libraries.

BlenderSubstance DesignerHard Surfacetraffiq
February 2019 — January 20212 years

Freelance Web Developer / 3D Generalist

Freelance

Developed web projects including Mathematicator, which remains active today, under a long-term contract with Jan Barášek. Completed freelance architectural visualization work, including building base 3D city models and cleaning and structuring datasets.

Web Development3DArchvizFreelance