About

A bit about me

I'm a technical artist and procedural tools developer with 5+ years of industry experience, with an earlier background in freelance web development. I started out as a hard-surface artist, then moved into materials and texturing, and later grew into a generalist role focused on asset libraries, infrastructure, and workflow development.

Today, I specialize in procedural generation and have built tools and features for clients including Toyota TRI. I've also served as a product owner on multiple products, where I was responsible for developing several core features.

Outside of work, I experiment with Geometry Nodes and run personal R&D projects. I believe the best tools are the ones that disappear into the workflow — enabling creators to focus on what matters most.

Portrait of Jan Novotny

Expertise

Skills & Capabilities

Tools and Pipelines

  • Geometry Nodes Tooling
  • Pipeline Automation
  • Asset Infrastructure
  • Workflow Optimization

Product

  • Feature Ownership
  • Scoping + Prioritization
  • Stakeholder Collaboration
  • Iteration / Delivery

Development

  • Python (Blender API)
  • Blender Add-ons & Tools
  • Pipeline Automation
  • Iteration / Delivery

Design & Branding

  • Visual Identity
  • UI/UX Principles
  • Figma Workflows
  • Print & Digital Collateral

Philosophy

How I work

Product-Minded

I think beyond the technical implementation — understanding the why behind each feature to deliver solutions that truly serve the end user.

Procedural First

I default to procedural and parametric approaches, creating systems that are flexible, scalable, and easy to iterate on.

Collaborative

I thrive in cross-functional teams, bridging the gap between artists, engineers, and stakeholders to ship great work.