Materialiq 5 fabric textures

Materialiq 5 is a highly distinctive add-on on Blender Market and was one of the first of its kind. Its core approach relies heavily on generating supporting maps directly through shaders. While this shifts more computation to the CPU, it significantly reduces VRAM usage and provides a very high level of procedural control over each material.
My main contribution to the product included creating all fabric, leather, and carbon-fiber materials, as well as developing an internal Substance Designer tool to speed up the generation of displacement maps from provided bitmap textures. Some details of this work are still under NDA.
In later updates, I was responsible for QA, maintenance, and adjustments to the master node groups.
After Blender 4.3, with the introduction of EEVEE Next, a number of compatibility and rendering issues began to appear, which made further maintenance more challenging.